|

Since its creation in America in 1971, the video game has proliferated throughout
the world at remarkable speed. In less than 30 years, the video game has established
a dominant position in the global entertainment market, in a format that transcends
age and gender.
Rapid progress in computer technology has without doubt been the single most important
factor contributing to the spectacular growth of the video game. First from black
and white to color, then from 2-D to 3-D, the video-rendering technology used
in video games has improved to the point where it now rivals film in terms of
picture quality. In the rush to develop superior video-rendering technology, however,
the real essence of video games"the element of excitement and enjoyment"has too
often been overlooked. In other words, there has been a tendency to place too
much emphasis on video rendering. In addition, the competition generated by explosive
growth in mobile devices (primarily cellular phones) and Internet technology has
drastically affected sales even of video-game software specially designed for
the latest hardware systems. As a result, the domestic video game market has been
contracting over the last few years.
At the same time, the anticipated mass take-up of broadband technology in the
near future will take video games to a completely new level, combining multiple
forms of media such as video, audio, and animation. The reborn digital entertainment
content will transcend the boundaries of the conventional video game. There will
always be demand for stimulating and enjoyable entertainment, and provided that
games fulfill these criteria, the digital entertainment industry (which includes
video games) can look forward to continued diversification and growth. At cavia,
we see this technology as offering a business opportunity of considerable potential.
Our mission at cavia is to return to the essence of digital entertainment, that
is, to games that score well among users in terms of interactivity, action, and
communication, in addition to video rendering. We want people to be able to experience
for themselves the thrill and enjoyment of digital entertainment. This sense of
purpose is our driving force to meet the challenges that lie ahead.
|